And…Announcing our Learning Game Contest Winner!

Congratulations to DJ Adamson of Columbus, OH for being selected in our 2013 Learning Game Idea Contest. DJ is a young man who submitted a game idea to help students in learning the order of mathematical operations. We are pleased to award him with the prize, and offer our thanks for entering. DJ, we hope that you continue to cultivate your talent as a young inventor.

Sig Fig Rules!–Master Your Significant Digits Here (A Learning Game Contest Example)

[Edit 09.05.13] SigFig is now accessible through our primary chemistry learning web app, Study Putty.

In the preceding weeks we launched our Learning Game Contest, seeking submissions of science/math learning game concepts and offering the prize of a $100 Amazon or iTunes gift card along with the chance of seeing that idea implemented in a playable game. With the intention of demonstrating the sort of concept we’re looking for, and to show how your concept could become a working game, we recently published Sig Fig Rules! online.

If you have ever taken a chemistry course, whether in high school or college, you may remember the lesson on significant digits. If your response to being asked to identify significant and insignificant digits was, like mine, “Discrimination! Who am I to tell a number his existence is insignificant?” you, like me, might have benefited from a learning tool such as this. Continue reading

We Crave your Creativity: Learning Laboratory Launches Game Idea Contest

Enticed by that prize? Eager to admire the finalists?

<-You will be asked to supply your email (and that’s all) to follow our contest. We pledge not to use your information for evil: see our privacy policy tab above.

Or to learn how to submit your ingenious idea, click here.

 

How we got here
We’ve  spent the last six months exploring how learning technology is changing higher education at warp speed. And we now know for certain that learning technology can do much more than just help instructors organize course materials or students turn in assignments electronically.

Learning games can transform the time needed for memorization and skills development from drudgery to something approaching real fun.  Unfortunately, well-designed and engaging games for introductory college-level science courses seem few and far between.  We’d like to do something about that.

In search of creative ideas!
So we’ve decided to invite students (or anyone) from around the world to think creatively about games for practicing introductory science skills. We want YOU to dream up the learning game you wish you had when you were learning whatever you struggled with in the recent past.  You don’t have to be a computer programmer, education major, or a gamer to participate.
Continue reading